鬼泣5是鬼泣系列作品的第五部,故事是但丁年輕時(shí)的故事。今天小編要為大家?guī)淼氖顷P(guān)于官方關(guān)于update1的說明及翻譯的介紹,相信有很多的玩家對(duì)此感興趣,那么接下來就跟隨小編一起來看看吧。
《鬼泣5》官方關(guān)于update1的說明及翻譯:
Game Balance
游戲平衡
-Demon evade provides less of a damage and style boost.
惡魔閃避提供的“傷害”和“風(fēng)格”加成減少
-Evades have a shorter invulnerability window.
閃避無敵時(shí)間變短
-Green orbs no longer spawn procedurally when Dante's health is already high. He must now have less than 1/2 his HP for them to spawn.
但丁hp少于一半時(shí)才會(huì)出綠魂
-SSS and SS ranks will now decay back down to S rank with inactivity.
無動(dòng)作時(shí)sss和ss評(píng)價(jià)會(huì)逐漸降為s
-Weakest enemies now do more damage.
最弱的敵人傷害增加(不知道說的誰。。。)
-You can no longer climb infinitely using Fireworks.
無法再用“fireworks”無限爬升
Gameplay
游戲進(jìn)行
-Mission 20: Vergil health reset bug fixed.
任務(wù)20:修復(fù)維吉爾hp被重置的bug
-Secret Missions: Quitting Secret Missions in the middle of a falling attack no longer impairs camera movement.
秘密任務(wù):在“下落攻擊”中退出秘密任務(wù)不會(huì)再影響視角的移動(dòng)
Controls
操控
-Entering Angel or Demon mode in the same frame as pressing an attack button will now apply that mode to the attack.
在攻擊的同一幀進(jìn)入惡魔或天使模式,攻擊會(huì)相應(yīng)的變成惡魔或天使攻擊
UI
用戶界面
-Refresh rate now correctly displays current value.
刷新率現(xiàn)在可以正常的顯示當(dāng)前值
Sound
聲音
-Sound bug during Kicker move when game is running at 75+ FPS has been addressed.
游戲運(yùn)行于75幀以上時(shí),使用“kicker"造成的聲音bug被修復(fù)
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>>>《鬼泣5》各種武器優(yōu)缺點(diǎn)簡(jiǎn)析
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